Garena AutoJoiner + Patcher v4.5c

Garena AutoJoiner + Patcher v4.5c

Updates:
Garena Universal Maphack 6.2 download was released.
Garena Universal Maphack Video Tutorial watch how to use maphack.

Features:

  • You can minimize both the Auto-Joiner and Garena, while trying to join
  • It won't touch your mouse, so you can freely surf the net, ot do something else
  • It's automatically stops, when you've entered the room, and plays a short melody, so you will always know that you've entered.
  • You can choose delay between clicks (Choosing delay lower than 500-1000 will cause a lot of 'Server is offline' errors)



'F2' hotkey - Initialize
'F3' hotkey - Start/Stop
'F4' hotkey - Hide
'F5' hotkey - Show
And more

Patcher disables:
  • 5 second message - This one is disabled via 'Patch' in AJ too
  • Old and new Gold Member messages (advertisement) - This one is disabled via 'Patch' in AJ too
  • Admin menu (useless due to server-side restriction)
  • Anti-Spam protection
  • Anti-'Leave Room While Playing' protection
  • Disables 'Bars instead of numbers (ping)'

Saving/Reading options added in Patcher.
Do not forget to click 'PATCH' (once) before start!
Warning: Start Auto-Joiner AFTER logging into Garena.

HOWTO:
1. Start Garena. Log in.
Patcher: Start Patcher, click 'Init', select the features you want and click 'Patch'.
Auto-Joiner: Start AJ, click 'Init', click 'Patch', choose TBC (greater than 1000 recommended), select room in Garena, click 'Start' (F3).

F7 and F8 hotkeys works only when AJ window is focused.

Updates:
Garena Universal Maphack 6.2 download was released.
Garena Universal Maphack Video Tutorial watch how to use maphack.

Download link:
Garena AJ 4.6 V4.1.zip
Garena Patcher R6 V4.1.zip

How to Install Garena 2.4

How to Install Garena - With just 5 simple steps, you can enjoy the best gaming experience that you never had before.

Updates:
Garena Universal Maphack 6.2 download was released.
Garena Universal Maphack Video Tutorial watch how to use maphack.

STEP 1: Download Garena Game Client
Select a link to download from the list here.


STEP 2: Download Complete
Click Run to open the files "Garena_setup.EXE".



STEP 3: Game-Install Option
Choose the directory where Garena will be installed.



STEP 4: Installation Complete
Press Finish to end the InstallShield Wizard.


STEP 5: Run Garena from Desktop
Double-click on the Garena icon found on your desktop to launch the game.


Updates:
Garena Universal Maphack 6.2 download was released.
Garena Universal Maphack Video Tutorial watch how to use maphack.

If you are facing difficulties in your installation, maybe you will want to check on our system requirements below:
  • Windows 2000, Windows XP, Windows 2003, and Windows Vista but not Vista 64bit
  • Internet Explorer 6 or higher
  • Latest Flash Player
  • Screen Resolution of 800x600 pixels or higher

DotA 6.57b AI Map Download

DotA 6.57b AI Map 1.52 – revision 3 - BuffMePlz did it again, here is an additions to our collection of DotA AI Maps.

Download DotA 6.57b AI Map (at the end of this article).

KNOWN BUGS
* AI don’t properly react to -nb, -nm and -nt modes.
* Some exploits that should have been fixed are still in the game, just don’t use them. If you really want to cheat against AI, just use -test.

Commands that have yet to be implemented properly:

* -ah
* -afk
* -kickafk
* -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
* -cm

FUN TAVERN

Additionally, BuffMePlz have added two Fun Taverns in the lower right corner.

Currently includes fifteen legacy heroes (possibly more in the future):

* Old Invoker (6.12b)
* Old Lifestealer (6.48b)
* Old Silencer (6.12b)
* Gambler (6.06)
* Old Morphling (5.84b)
* Old Stealth Assassin (5.84b)
* Old Pudge (5.51)
* Old Chen (5.64)
* Old Medusa (5.84b)
* Void Demon (3.0d)
* Rider (5.72)
* God of Wind (6.01)
* Flame Lord (5.51)
* Avatar of Vengeance (6.32b)
* Astral Trekker (3.0d)

To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.

6.57b Port of AI+ and -fun content by BuffMePlz.

CREDITS

* Tenshinhan DN
* Overflow_GR
* Duvon
* Strikur–
* Counter_Helix_axe
* Catalyst
* chaser02
* Green_Sliche
* cp6uja
* NNCCMMLL

Here is changelog:

Rev. 03
=======
-Restored resource preloading on Invoker
-Lowered manacost on Direct Vengeance (Avatar of Vengeance)
-Fixed the position of Leragas the Vile on the Scourge side
-Rewrote Fly (Bat Rider) to address a few bugs
-Fixed neutral creeps not spawning at 0:30 mark
-Fixed super creep movement
-Added Conjurer (5.51) to Fun Tavern (Extinct)
-Slightly reduced map size

*Formless fixes
-Added a small cast point value for Formless to fix a timing issue between spell cast and effect trigger events
-Fixed a bug with copying Meld
-Fixed some issues with behaviour when copying Feral Heart and Spin Web with Formless
-Fixed some bugs with activating Reset while Freezing Field or abilities based on immolation are active
-Illuminate on Formless is now channeling (instead of the Spirit Form version)
-Aftershock or Static Field on Formless no longer trigger on “fluff” spells (only a spell that would remove Curse of the Silent will trigger it)
-Formless can now copy Impetus, Glaives of Wisdom, Last Word, Phantom Edge, Spell Shield, Flesh Heap, Overload, Burning Spear, Berserker’s Blood, Refraction, Soul Assumption, Gravekeeper’s Cloak, Blur, Split Shot (Medusa), Crippling Fear, Hunter in the Night, Devour, Backtrack, Storm Seeker, Feast, Time Lapse, Frostmourne, Borrowed Time, Dispersion (Spectre), Arcane Orb, Essence Aura, Heartstopper Aura, Kraken Shell, Stygwyr’s Thirst
-Implemented a system that prevents Formless from copying two skills with the same base order
-Added new command -override that removes the aforementioned base order check



*Unofficial fixes
-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)
-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active
-Fixed the tooltip for Storm Seeker

Download link:
DotA 6.57b AI Map

Download Dota ListChecker

ListChecker - This post is a handy introduction guide on how to install listchecker, but there have been many advanced queries and topic which are covered in Krkljator.CF’s comprehensive and thorough FAQ for Listchecker. Go there if you have any advanced questions on how to install and use Listchecker. Continue reading if you want the basics on how to install/use listchecker. All comments for this post will now be disabled.
Latest BNET Patch 1.22 Requires New Listchecker File (June 30th, 2008)!



Source: http://www.blinkdagger.com/games/install-listchecker/

With the new BNET Patch, you will no longer be able to host with LC unless you download the new listchecker file. You can Download the latest listchecker file here. Replace this file with your old pickup.listchecker.exe file.
Introduction

Listchecker (a.k.a. pickup.listchecker) is a third party application that will allow you to host games on Battle.net with a significant improvement in latency. Since I haven’t seen any good tutorials on how to install / setup / use Listchecker, I decided to write one to make things easier on anyone who wants to use the program. When I host with Listchecker, pings to other players usually range from 10ms to around 30ms. For the most part, the people who join my games are pleased with their pings and always compliment me on the smooth hosting and lack of delay. This tutorial will show you how to install Listchecker for either Windows XP or Vista, and how to use the basic commands. Note: You must be able to host games on battle.net normally, or else Listchecker will not work!

If you’re looking for an alternative to Listchecker or can’t get Listchecker to work, try DotA Client!

If you are having any problems installing LC, PLEASE do a search within the comments section as the same questions have been answered multiple times!

Part 1: Download the Files

First, download the ListChecker zip file.

Create a new folder, and extract the files into there. I chose to create a new folder called listchecker and placed it in the Warcraft III directory. At this point, you may want to create a shortcut to this folder on your desktop for easy access.
Part 2: Install WinPcap

If you already have WC3Banlist installed, then you most likely already have WinPcap installed. If so, you can skip Part 2, and move on to Part 3. Otherwise, download and install WinPcap.
Part 3: Configuring the pickup.listchecker.ini file

This is the most difficult part of this tutorial and needs to be completed correctly or else the program will not work. First, open the pickup.listchecker.ini file by double clicking it. You should see the following:

The following is a brief description of each field.

* bnetnetwork: this is the name of the network that you play on, i.e. uswest.battle.net, useast.battle.net, europe.battle.net, or asia.battle.net.
* bnetkey1: insert your Warcraft III: Reign of Chaos CD key here
* bnetkey2: insert your Warcraft III: Frozen Throne CD key here

If you do not have your CD key information readily available, learn how to extract your Warcraft CD keys.

* bnetacc: insert your Battle.net username here
* bnetpass: insert your Battle.net password here (if your password contains any special characters like Ø, ListChecker may not work properly. You may have to change your password to get ListChecker to work)
* war3dir: insert the directory path of Warcraft III here
* hostport: the default value is 6112. this value should not be changed unless you use a different port to host your Battle.net games.

Once you have entered in all the information, save the file.
Part 4: Initializing Listchecker

Double click on the pickup.listchecker.exe file. You should see the following prompt:

Click yes.

Listchecker then goes on to encrypt the CD keys and the battle.net password in the ini file. Just press OK on all three dialog boxes.

If everything was done correctly, you should see the following screen:

Now we are ready to host a game on Battle.net.
Part 5a: Disable all other network cards that are not in use

This step seems to help many people in setting up Listchecker (Special thanks to John Holmes for pointing this out). You can disable your unused network cards by going to “Start” => “Control Panel” => “Network Connections”. Right click on the network cards that are inactive, and disable them. Since there is no way to configure which network card Listchecker decides to use, the next best thing to do is to disable all the network cards that are not in use.
Part 5b: For Windows Vista Users

If you use Windows Vista, you must perform these extra steps to run listchecker:

1. Right click at pickup.listchecker.exe and choose Properties
2. Click the Compatibility tab.
3. Under Privilege Level, check Run this program as an administrator.
4. Click Ok

Vista Priviledges
Part 6: Using ListChecker to host public games

Launch pickup.listchecker.exe.
Launch Warcraft III, and go to Local Area Network.

Create a game with the desired map. You will notice that pkp.listchecker will have joined your game immediately, as shown in the image below.

To host a public game on battle.net, use the following command:

/hostbnetpublic gameName

So for example, if we want to host a public game called dota 6.48b –ap USA LC HOST! we would type in /hostbnetpublic dota 6.48b –ap USA LC HOST!, as shown in the figure below.

Similarly, if you wanted to host a private game, you would omit the public, and it would just be:

/hostbnet dota 6.48b –ap USA LC HOST!

Listchecker will confirm that the game has been created.

If the game was not created successfully, then the information in the pickup.listchecker.ini file is incorrect or the game name you chose has already been used. Go back and check the pickup.listchecker.ini file and make sure all the information is correct, or try another game name.

Two other useful commands are:

* /refreshbnet – this refreshes the game within Battle.net
* /pingclients – this copies the ping information for all current players onto the clipboard. Press control-V to paste the information onto the chat line.

em> file is incorrect or the game name you chose has already been used. Go back and check the pickup.listchecker.ini file and make sure all the information is correct, or try another game name.

Two other useful commands are:

* /refreshbnet – this refreshes the game within Battle.net
* /pingclients – this copies the ping information for all current players onto the clipboard. Press control-V to paste the information onto the chat line.

Extra: Listchecker and Hamachi

Listchecker works with Hamachi as well. If you are on a Hamachi network and host a public game on Battle.net using the /hostbnetpublic command, anyone on the Hamachi network can join your game. Thus, if you have other friends who don’t have a cd key, you can host a game using Listchecker and then have your friends (who don’t have CD keys) join via Hamachi!

To be more specific

1. Join desired Hamachi Network.
2. Open up pickuplistchecker.exe.
3. Open up Warcraft III.
4. Go to LAN and host a game. Use the /hostbnetpublic command.
5. Players on your Hamachi network can join the game. In addition, players on BNET will be able to join your game as well!

Other Issues, Tips, and Troubleshooting

*

If you are having any problems installing LC, PLEASE do a search within the comments section as the same questions have been answered multiple times!
*

If you are using a wireless connection (which I do not recommend) then you may have to disable all the other Network Interface Cards (NIC) through the device manager since there is no way to configure which NIC Listchecker uses (or no way that I know of).

Thanks to John Holmes for this tip!
*

There have been many reported problems with cracked versions and foreign versions of Warcraft III not working with Listchecker. Unfortunately, there seems to be no solution at this time. Any new information on this issue will be posted here in the future.
*

Windows Vista and wireless adaptors also seem to cause trouble, resulting in Winpcap from functioning properly. Any new information on this issue will be posted here in the future.
*

/refreshbnet is actually not required but recommended. The game actually refreshes itself every 10-15 seconds automatically. So just sit there and it will autorefresh . . . which sometimes makes the other players antsy because they are used to seeing the host close and open slots to “refresh” the game. Just inform the other players that LC automatically refreshes, although this causes some people to leave the game in disbelief.
*

If you attempt to use the “custom kick” hack, it will drop all players.

Download link:
ListChecker zip file

Download DotaHIT v0.999s3 (+ Replay Parser & Replay Finder)

DotaHIT v0.999s3 (+ Replay Parser & Replay Finder) - Hi. It's time for the 0.999s3 version release. "I'm working on a program, which would calculate various data about your hero. For example, I want my program to be able to show the actual increase in dps of your hero, if he had learned some skill that gives him bonus damage, show total spell resistance, EHP and everything else that is possible to calculate and useful to know about your hero. I do that only because i dislike (nothing personal ) other dota-oriented programs that i have seen."



Source: http://www.playdota.com/forums/497/dotahit-v0-999s3-replay-parser-replay-finder/

Extra features:

* CustomKeys generation. You can now generate your CustomKeys.txt using the DotaHIT's user interface
* Image Extraction. With this you can extract images (hero/skill/item) from the DotA map.
* Data dump. This is useful when you want to view DotA map's database (heroes, items and abilities).
* Replay Parser. Opens replay files (*.w3g) and displays some information about the game: host, players, heroes, line-ups, chat-log, kill-log, skill/item order, wards and, if possible, kills/deaths/creeps/denies list.
* Replay Parser/Replay Finder. A tool built in replay parser that allows searching for replays that contain specific players, heroes or both.


What's new?

* Fixed Item Combining Mode bug in 6.64 that was also causing replays not to parse when map cache is enabled.
* Replay Parser: Optimized map cache storage size (x3 smaller) and load time (x2 faster). Old cache files will be automatically overwritten by new cache files.
* Replay Parser: Fixed some bugs.
* You can now use items in the inventory by left-clicking on them (for example to change Power Treads attribute bonus). Item cooldown (if there is) is not supported though.

-------[ 0.999s2]-----------
* Replay Parser: Implemented map cache system (Options->Cache maps). This should greatly reduce the replay parse time. Enabled by default.
* Replay Parser: If the map path provided in the replay does not exist, the default folder is used (Maps\Download) if the map exists there.
* Replay Parser: Fixed error that prevented replays to be parsed when no map is loaded (replay map not found).
* Replay Parser: Apm now starts counting after hero pick (the result was lower in -cm).
* Replay Parser: Fixed a bug in BBCode Settings form that caused a critical error in some cases.
* Replay Parser: BBCode Settings form now properly saves the last entered value.
* Replay Parser now remembers maximized/minimized window state.
* Fixed some conditions under which Replay Parser export should display picks.
* Fixed some bugs in Replay Parser that caused parse errors.
* Detail-mode tooltip: skill tooltip now always shows ability ID (instead of research mode only)
* Detail-mode tooltip: added "allowed targets" info for abilities
* Fixed Auto-Updater from running each time you run the tool instead of as specified in settings.


Read full changelog since 0.999r5

Screenshot (version 0.996b):

DotaHIT v0.999s3 (+ Replay Parser & Replay Finder)

Extras -> Replay Parser screenshot:

DotaHIT v0.999s3 (+ Replay Parser & Replay Finder)

[IMPORTANT] REQUIREMENTS:

1. You need to have Warcraft III installed on your pc. This is because my program uses it's datafiles. War3 installation path is determined through registry, so you don't have to specify it manually. If War3 is not installed, then my program wouldn't be able to load maps correctly.

2. Since my program is written in C#, you need to have .NET Framework 2.0 installed on your computer (see link below).

Additional file:
.Net Framework 2.0 download page (dotnetfx.exe - 22,4 mb)
Tell me if my program does not run after installing this version of framework. Btw, some programs install FW2.0 automatically in order for them to work, so you might already have it installed on your pc.


[PROJECT ON GOOGLE CODE]

dotahit - Project Hosting on Google Code
This the old location of DotaHIT source files, when I developed it with another programmer. That didnt work out, so I moved to SourceForge now.
Still there might be some experimental versions on dotaht.googlecode and you can post your suggestions, report bugs, etc. in the "Issues" tab of the project page.
Note: if you want to download the source code from the project page, switch to "Source" tab and use the url you see (".../svn/trunk/") with some "SVN tool" (search for this in google) which will automatically download every source file found.

Download DotaHIT Replay Parser
This is a sample project of a plugin for DotaHIT Replay Parser.
It does almost the same things as the default replay export (hero bbcode and name), but now you can easily modify the source code so that it will display information as you want it without studying the full source code of DotaHIT.

DotaHIT plugins have almost full access to DotaHIT's core variables so you can extract any data you want from the replay (lanes, chatlog, killog, apm, creepstats, etc.).


[PAID IMPLEMENTATION OF FEATURES]
Okay the reason i created this section is because currently DotaHIT development progress is slow. As you can notice, I've tried to fix that by cooperating with another programmer but it didnt work out. Personally I dont have enough motivation to spend most of my free time on DotaHIT - I always have more interesting things in mind , besides, DotaHIT already does more than enough for my needs. So, I've decided to suggest another way of speeding up DotaHIT development - paid implementation of features. That is, you pay me money and I implement the feature you would like to have in DotaHIT. It's not that I'm making DotaHIT a paid tool or smth, its just that money could be the only thing that can keep my motivation to spend free time on DotaHIT development. Here are the general rules to this:

* 1. You can suggest any feature you want. Even the most boring ones that I would never consider otherwise . As long as it doesnt screw up DotaHIT intereface, does not conflict with its other features, and is in the "spirit" of DotaHIT , its fine.
* 2. The average price for a feature will be smth like 30$. If the feature is too small and easy to code then try to suggest more features so that overall they will be worth the 30$ price. Its just that I'm lazy to code small feature for 5$, but coding six small features for 30$ total is fine. If the feature is very useful and needed for DotaHIT (only i will decide that ofc ) then i will do it for free (because I should probably have enough motivation w/o money).
* 3. Paid features can be discussed via my ICQ:194582102 (or via PM on this forum if you have troubles with that). Btw my timezone is GMT+2 and I'm usually online from 12:00 AM - 11:00 PM. I will tell you how much time will it take me to implement this feature and how much will it cost (~30$ imo for one big feature or a pack of small features). Then after all is settled, you pay me first, then i do the work (i dont know if i can trust ya ).
* 4. All the features I do for money will be available for everyone in the next DotaHIT release, meaning I will not do any "private" versions of DotaHIT. If needed I can quickly release next version so that "customer" will get a hold of his ordered feature asap
* 5. I can only use WebMoney service for online payment in my country, so make sure you have an account there.
* 6. It is possible to pay half of the price (or w/e you can) and then waiting for someone else to pay the rest. I will then make a TO-DO list of features waiting to be fully payed, so other people will decide if they want to support specific feature development. When the feature will be fully payed I'll start working. Though you risk at ending up w/o money (don't forget about commission fee for transfering money back in online payment services) and feature if noone else would support it enough.

Source files:
SourceForge.net Repository - [dotahit]

Some older versions:
DotaHIT_v0.999s2.zip
DotaHIT_v0.999s1.zip
DotaHIT_v0.999s.zip

Latest download link:
DotaHIT_v0.999s3.zip

Diabolic Warcraft 3 Tools

Diabolic Warcraft 3 Tools - this software allows you to change various things in Warcraft III, it contains tools for changing Warcraft III Font, Warcraft III main screen background, DotA-Allstars theme (implemented Infrisios' DTM in it) changer, Model file fixes for various broken /improper unit models, Warcraft III Logo Remover, Warcraft III Installation registry data fixer and also some other little tools. Simply it's a all in one package about customizing Warcraft III

Theme
Diabolic Warcraft 3 Tools - Theme

About
Diabolic Warcraft 3 Tools - Information

Download Dota Reconnecting Tool Rejoin

Download Dota Allstars Reconnecting Tool Free Rejoin - Download it here now and get the latest news and updates on Dota Reconnecting Tool. yet it is still to come, we'll give you a quick look on it. Always disconnected when playing dota maps? Now you can reconnect on Dota game.

Download Dota Reconnecting Tool

IceFrog already prepared and recommended one tool and its named "Dota Reconnecting Tool", soon this tool will be released by IceFrog. This tool will reconnect and rejoin dota gamers to dota game after disconnection. This would be a great help if you download this DotA Reconnecting Tool as one of dota gamers utilities.



Update as of February 20, 2010
According to Icefrog:
"The first version of Varlock's reconnection tool is almost ready for release. We've been testing it in real DotA games for the past few weeks and it has worked very well. We've had many players disconnect only to reconnect moments later, saving otherwise lost games.

The code for this tool (both client and server) will be open source so that anyone can build upon it and integrate it into their platforms and communities.
"

Stay updated. Subscribe to us.

Download link:
Dota Reconnecting Tool

Download Warcraft 1.24d Switcher Version

Download Warcraft 1.24d Switcher Version - Warcraft 1.24 Switcher Patch Version. New Dota switcher has been released for Dota Allstars Maps. You can download it for Warcraft 3 1.24d switcher from 1.24c to 1.24d version.

To fix these problems, Blizzard has recommended us to use Warcraft 3 1.24d switcher patch version.



Download Warcraft 3 1.24 d Switcher Version

Dota Allstars 6.66b Map Changelog update

Dota Allstars v6.66b.w3x Map Changelog update - Dota 6.66b Changelogs is now available brought to us by IceFrog himself.


DotA 6.66b Allstars Changelogs:

* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two seperate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45

Update as of March 25, 2010... Dota 6.67 Map is now available.

* Readjusted the Divine Rapier pickup rules to prevent some abuses.

* Unlock now requires a majority vote before the gold and items of a leaver will be released.
As a reminder, once a hero is unlocked, it cannot be switched.

* Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.

* Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)

* Various map optimizations
* Fixed an old recipe fusing exploit with leaver items that could result in crashes
* Fixed Essence Shift on units that change form
* Fixed a couple of bugs with Dark Pact debuff
* Added replay data for creep kills/denies (at time intervals,
format: "CSK"+I2S(PlayerID),value and "CSD"+I2S(PlayerID),value)
* Fixed various tooltips
* Fixed gold not being split after using -unlock when someone leaves via -kickafk
* Fixed being able to -unlock while a switch vote is ongoing
* Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)
* Fixed some -CD language text issues as well as some missing parser information
* Fixed Arcane Ring recipe purchase hotkey
* Fixed some potential Basher bugs on some levels of Spirit Bear
* Fixed an abuse possible with one hero carrying multiple Urn of Shadows
* Fixed the second Forged Spirit from being added to your control despite having control helper turned off
* Fixed a bug with -switch when you have Rapier (that you don't own) on you
* Fixed a few other misc minor bugs

Download Dota 6.66b Map

Download Dota Allstars 6.66b Free Map AI Changelogs - Dota 6.66b map will soon be released and has a lot of bug fixes and features. All exploits will be removed and soon ready for download.

Update as of March 25, 2010... Dota 6.67 Map is now available.
You can find download of Dota v6.66b.w3x Map here.

Download:
Dota v6.66b.w3x Map

How to Record Dota Game Using Fraps

How to Record Dota Game Using Fraps

Frequently Asked Questions
  • General
  • FPS (Frames Per Second)
  • Screen Capture
  • Video Capture


General Questions

How to Record Dota Using Fraps

What do the options do?

Selecting "Start Fraps minimized" will hide the Fraps dialog screen when you launch the program. Fraps can still be accessed through the icon in the system tray.

Selecting "Fraps window always on top" will ensure the program window remains visible even when switching to another application. This option has no effect if Fraps has been minimized to the system tray.

If you'd like Fraps to be loaded when you turn on your machine enable the "Run Fraps when Windows starts" option.

Fraps also supports separate LCD screens on keyboards such as the Logitech® G15™. If you have a supported keyboard you will see the option to "Display status on keyboard LCD". Enabling this option will allow you to see FPS graphs and other identifiers on the keyboard while playing your games. If you have a G15 but do not see this option then you may need to install the latest G15 drivers available from Logitech's website.

Does Fraps have a performance impact on the game?

There is a small overhead associated with drawing the framerate on screen. This may vary depending on your system configuration, but should remain relatively minimal. The best way to measure it on your own system is to find a game that allows you to benchmark it and compare the results obtained with and without Fraps loaded.

When you are benchmarking the overlay is automatically disabled to provide the most accurate results.

If you are recording a movie with Fraps there can be a noticable impact on the game. This is due to all the extra work involved in saving the screen data to disk.


FPS (Frames Per Second)

How to Record Dota Using Fraps

What do the options do?

The Overlay Display Hotkey lets you assign a button that will toggle the frame rate counter between the four corners and off. To change the Hotkey, click in the box and type a new key to be assigned this function. Clicking Disable will stop the Hotkey from having any effect.

The Benchmarking Hotkey lets you assign a button that can be used to determine the average frame rate between any two points in a game. To change the Hotkey, click in the box and type a new key to be assigned this function. Clicking Disable will stop the Hotkey from having any effect.

The overlay corner indicates the region of the screen that the framerate counter will be displayed in. Choose a corner that doesn't obstruct important information in the game's display. If you select Disabled the frame rate counter will not be displayed on screen.

Selecting "Only update overlay once a second" will only change the frame rate counter once a second.

Selecting "Save frame rate to file each second" will output the frame rate once a second to the file FRAPSSEC.TXT in your Fraps directory. This option is deprecated and has been removed in Fraps 2.7.0. Use the detailed FPS statistics option to get individual CSV files for each benchmark run.

The "Stop benchmark automatically" option allows you to specify a fixed duration for the benchmark. Once the number of seconds has elapsed the benchmark will automatically stop and the results will be written to disk.

Finally, detailed benchmark statistics can also be saved to disk. These are written in standard CSV files that can be imported directly into a spreadsheet. All files are automatically named/timestamped and saved in the benchmarks subdirectory. Currently there are 3 files written for each benchmark when this option is enabled:

* FPS - Contains the frame rate value for each second of the benchmark
* frametimes - Contains the time (in milliseconds) of every frame that was rendered in the benchmark
* minmaxavg - Contains the total frame count, benchmark duration, minimum, maximum, and average frame rate values.


How can I average the framerate between two points?

While in the game press the key you assigned to the Benchmarking Hotkey. This will mark the start of where averaging is to take place. A green box is displayed to let you know that logging has begun, and then the counter is removed for maximum accuracy. When you want to end the benchmark, press the Hotkey again. The average framerate will now be displayed in a red box. Full details are also saved in the file FRAPSLOG.TXT in your Fraps folder, and into the benchmark directory if you have detailed statistics enabled.

What is the maximum framerate Fraps will show?

Fraps will show a maximum framerate of 9999 fps on screen. If you need to know precise framerates above this you must use benchmarking and find out the value from FRAPSLOG.TXT, or from the detailed statistics (if you have this option enabled).

Why doesn’t Fraps show above 30fps, 60fps, 75 fps (or any other framerate) in my game?

This can be due to several reasons.

Many games have internal limits that prevent them rendering faster than a certain framerate. In some cases this can mean they are locked at a maximum framerate of only 30fps.

Another possibility is that you have Vsync enabled. Vsync is used to synchronise the output of your graphics card with the display of your monitor. When your graphics card has finished rendering the next frame it waits for the monitor to finish displaying the current one before switching to the new one. This means that the maximum framerate you can obtain will be equal to the refresh rate of your monitor (which is usually 60hz, 75hz, 85hz, or 100hz).

If you disable Vsync then your graphics card will continuously render without waiting for the last frame to be displayed in its entirety. With fast graphics cards this means that your monitor may switch to a new frame halfway down the screen. This effect is known as tearing as there appears to be a visible line separating two different halves. Due to this, you should generally leave Vsync enabled except when benchmarking.


Screen Capture Questions

How to Record Dota Using Fraps

What do the options do?

You can select the folder where Fraps will store all screenshots in. By default this folder is the same as the directory you installed Fraps into, but you can customise it to save anywhere on your disk. Click the Change button to select a new folder, or the View button to show the current contents of the folder.

The Screen Capture Hotkey lets you assign a button that will take a screenshot of the game screen. To change the Hotkey, click in the box and type a new key to be assigned this function. Clicking Disable will stop the Hotkey from having any effect.

Screenshots can be saved in Windows Bitmap (BMP), JPEG (JPG), Portable Network Graphics (PNG), or Targa (TGA) format.

Selecting "Include frame rate overlay on screenshots" will include the Fraps frame rate counter on your screenshots. If the frame rate overlay is disabled, no counter will be saved on your screenshots.

What is the maximum resolution supported by the screen capture?

Screenshots can be taken in games running at resolutions up to 2560x1600.


Video Capture Questions

How to Record Dota Using Fraps

What do the options do?

You can select the folder where Fraps will store all movies in. By default this folder is the same as the directory you installed Fraps into, but you can customise it to save anywhere on your disk. Click the Change button to select a new folder, or the View button to show the current contents of the folder.

The Video Capture Hotkey lets you assign a button that will record movies of the game. To change the Hotkey, click in the box and type a new key to be assigned this function. Clicking Disable will stop the Hotkey from having any effect.

Choosing Half-size will store the movie at half the resolution of the game screen. Full-size will store the movie at the same resolution as the game screen.

You can choose the frame rate of the output movie from 25fps, 30fps, 50fps, 60fps, or a custom value up to 100fps. Higher values result in smoother playback but will increase the file size. Some video editing programs will treat movies recorded at 25fps as PAL, and those captured at 29.97/30fps as NTSC.

Selecting "Record Sound" will save the game audio along with the video. You can disable this option if you are planning to add your own sound to the video.

When you select "Detect best sound input" Fraps will determine the best input to record the game sound on. If you choose "Use Windows input" the default Windows recording input will be used. The Windows input may not capture all of the game sounds, so you should generally let Fraps detect the input unless you want to capture sound from an external source.

How do I record a movie while running a game?

First select the target framerate for the movie, which indicates how many frames will be included in the movie each second. You can currently choose from 25, 30, 50 or 60 fps.

In the game press the Video Capture Hotkey (F9) when you want to start recording. While recording the frame rate counter will turn red. When you want to end your movie, press the button again to stop recording. You will now find the movie saved in your default folder.

What is the maximum resolution supported by Half/Full-size video capture?

The maximum resolution for full-size and half-size capture is currently 2560x1600.


Why is the AVI movie generated by Fraps so big? How can I reduce the size?

The filesize is big because there isn’t enough time to encode the movie while the game is running. The movie frames are slightly compressed, but still require a large amount of disk space due to the high resolutions. Once you have finished capturing you should convert the saved AVI into one of the popular compressed movie formats such as mpeg or divx. Recommended programs for doing this are tmpgenc (Tsunami Mpeg Encoder), and VirtualDub.

Using VirtualDub is quite easy. To create a compressed version of the AVI follow these steps:

  • Start VirtualDub
  • Select File->Open and choose the AVI in the Fraps directory you wish to compress.
  • Select Video->Compression and choose the codec you wish to compress with (usually divx)
  • Select File->Save As AVI and specify a filename for the new AVI.

If you have Windows XP you can also use Windows Movie Maker to compress the video files. If you use Windows Movie Maker it's recommended that you keep your Fraps video files at 800x600 or under.

Why do I get a source format error when I try to compress with DIVX?

Divx6 places restrictions on the video resolution for many of its profiles and this may cause an error when handling large Fraps videos. In Virtualdub you can go to the Divx codec configuration screen and set it to use the "Unconstrained Profile". This will allow you to encode movies of any resolution and won't generate the source format error.

How do I stop the frame rate counter being saved on my movies?

The frame rate counter shouldn't be saved on your movies. What you may be seeing is Fraps showing the frame rate of your media player. Try exiting Fraps before playing your videos and you should see clean images. If this doesn't help you can disable the frame rate counter before recording by pressing the Overlay Display hotkey.

When I view the movie I saved the video skips and the sound crackles. What's wrong?

Your media player may be having trouble keeping up with the large amount of data Fraps has written to disk. Fraps is optimised for processing large amounts of data, but many players are not. If they can't read the data fast enough skips in the video and audio may be present.

Keep in mind the raw data saved to disk should be fine. If you encode the video into a compressed format you will likely end up with a video file that plays perfectly due to the greatly reduced file size.

You can also lower the movie frame rate or use a lower resolution to reduce the data saved to the hard disk.

How can I adjust the volume of the sound that is recorded?

You must configure the volume through the "Sounds and Audio Devices" item in the Control Panel. Use the following steps:

  • Click on the Control Panel and select Sounds And Audio.
  • Click on the Audio tab.
  • Find the Sound Recording device and click Volume.
  • Adjust the volume for the Input that Fraps is recording from. This is usually named "What U Hear", "Record Master", or "Stereo Mixer".

If you can't see the correct Input on screen you may need to enable it by clicking on Properties in the menu and ensuring all Inputs have a check beside their name.

Where can I find the custom Fraps FPS1 codec?

The Fraps codec (FPS1) is put on the system when you install Fraps. If you've reinstalled Windows you will also need to reinstall Fraps in order to play back your movies.

Please keep in mind that if you want to give your raw footage to another person they will also need to have Fraps installed.

Guide link:
Record Your Dota Game and Publish it to Youtube

Download link:
FRAPS 3.0.3 Setup (2.0 MB)

Record Your Dota Game and Publish it to Youtube

Record Your Dota Game and Publish it to Youtube

Read this article How to Record Dota Game Using Fraps

Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps performs many tasks and can best be described as:

Benchmarking Software - Show how many Frames Per Second (FPS) you are getting in a corner of your screen. Perform custom benchmarks and measure the frame rate between any two points. Save the statistics out to disk and use them for your own reviews and applications.

Screen Capture Software - Take a screenshot with the press of a key! There's no need to paste into a paint program every time you want a new shot. Your screen captures are automatically named and timestamped.

Realtime Video Capture Software - Have you ever wanted to record video while playing your favourite game? Come join the Machinima revolution! Throw away the VCR, forget about using a DV cam, game recording has never been this easy! Fraps can capture audio and video up to 2560x1600 with custom frame rates from 10 to 120 frames per second!

Fraps 3.0.3



Fraps 3.0.3
for Windows 2000, XP, 2003, Vista and Windows 7
* Requires DirectX 9.0c or DirectX 10
* Requires Administrator rights
* Supports all modern CPU's (Pentium 3 and above)
* Captures fastest with an NVIDIA GeForce or ATI Radeon graphics card

Frequently asked questions
Read this article How to Record Dota Game Using Fraps

Download link:
FRAPS 3.0.3 Setup (2.0 MB)

Dota Videos Invoker vs Fountain

Dota Videos Invoker vs Fountain - This is what happens when invoker fights the fountain. This is a secret boss of 6.49, not a playable hero. Enjoy =)



Dota Videos 6.66 map Panda Glitch

Dota Allstars 6.66 map Panda Glitch - Panda somehow gets glitched by a chain reaction of spells. First split was casted, then (during the cast animation) luna used lucent beam, which paused the animation with the ministun, then void chronosphered and the animation was still paused then destroyer astraled me and somehow the ult went off during all of that and there ended up being 4 pandas.

Dota Videos Hack 6.66 map

Dota Allstars Hack 6.66 map - Watch dota hack on latest map 6.66


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Dota Videos Roshan Killed by Axe Level 1 - Watch this Dota Video were Roshan was killed by an axe at level 1. :) Nice!!!


How to install Dota Theme Manager

Dota Theme Manager Installation Guide

Since many people have problems installing the Dota Theme Manager, I advise you to follow the installation guide. Here are the steps on how to install dota theme.

1. Download the newest and the latest version of the Dota Theme Manager
2. Unpack the file in your warcraft folder - in most cases C:\Program Files\Warcraft III.
3. DO NOT move or rename any of the files you unpacked. The path must be: "\Warcraft III\DTMV4\"4. If you want it on your desktop, create a shortcut of the exe file.
5. Make sure both your WC3 and your World Editor are closed!
6. Go!

The Dota Theme Manager uses the following paths for the files:

Warcraft III Folder\DTMV4
-this is the folder you should see when you open your WC3 folder.

Note: Within this folder, you should have the following folders as shown below:

Warcraft III Folder\DTMV4\DTMV4.exe
-the application itself. Use this executable to start the Dota Theme Manager.

Warcraft III Folder\DTMV4\Data
-the Data-Folder, containing all necessary data the DTM needs to work.
Note: Don't change anything here!

Dota downloadables

All installers to improve your Dota gaming experience are here. We have everything you need from HP bar viewer, to inventory hotkeys, window tools, dota keys, dota keys for mac, console hider, dota theme manager, mouse capture, hotkey remap script, dotbeer, custom keys, dotahit, command guides, hotkey manager, dota analyzer, excel spread sheet, dota replay manager, DW3G replay parser, replay seeker, replay timestamps, simple camera, and warwindow. While there were onlyfew to mention, we'll keep this list updated for you to Tweet and Digg. Enjoy Dota!!!

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Record Your Dota Game and Publish it to Youtube Read this article How to Record Dota Game Using Fraps Fraps is a universal Windows application that can be used with games using DirectX or OpenGL graphic technology. In its current form Fraps perfor...

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Dota Theme Manager v4 Download - Here are some features you may find with this latest dota theme manager. New theme: Highlands A rocky landscape in the autumn. New theme: City Play Dota on pavement and marble, but not possible in Dota 6.60. Adapted ...

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The DotA Theme Manager DTM is a software that will change the appearance of your Warcraft III installation. DTM has the ability to modify your Dota terrain while playing. With DTM, Dota maps look differently, yet all dota features and functions stay ...

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Get the latest Warcraft 3 patcher here Frozen Throne Patch Download * Automatically downloads new versions of DotA and displays the changelog! * Replaces the Warcraft III Icon on your desktop. * Options to select additional programs (such as ListChe...

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Warcraft III Delay Reducer
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DotA-Allstars Patcher

DotA-Allstars Patcher

Great features found to be useful.
  • Automatically downloads new versions of DotA and displays the changelog!
  • Replaces the Warcraft III Icon on your desktop.
  • Options to select additional programs (such as ListChecker) to run with Warcraft III.
  • Run any combination of programs, (GGC, Banlist, LC, etc) in any order, automatically.
  • Displays the latest news from DotA-Allstars.com!



Download link:
DotA-Allstars Patcher

How to install Dota

Here are the step-by-step procedures on how to install dota. If you are looking to learn the game, visit http://www.playdota.com/learn. On this install guide, we will cover the following:

  • Installing Warcraft III: Reign of Chaos
  • Installing Warcraft III: The Frozen Throne Expansion
  • Updating the Patch
  • Downloading the Latest Map for DotA
  • Playing Online
  • Playing Against Computer

INSTALLING REIGN OF CHAOS

Installing Warcraft III: Reign of Chaos

First, place the CD in your CD drive. Open My Computer (if you're using Windows), click on the icon of the CD, and install it.

Step 1
* Click "Install Warcraft III" when the Warcraft III Setup opens.

Follow the instructions given afterwards. Accept the Terms of Agreement, after reading it definitely, and proceed to the next page.

Step 2
* Enter your name and unique CD Key. I'll be entering an example name and my own CD Key as an example, but I covered it for privacy. I didn't cover the "example" name, of course. Click OK.

The CD Key can be only be legally found at the box of your Warcraft III: Reign of Chaos.

Step 3
* Enter the installation directory. It's best to leave it as it is. Click OK.

Step 4
* Installation will now begin. It will take several seconds, so wait a while. After a few minutes, it should be done.

Step 5
* After successfully installing, it will prompt you to place a desktop shortcut. Not necessary, because you'll be playing Frozen Throne, not this.


INSTALLING FROZEN THRONE

Installing Warcraft III: The Frozen Throne

You just installed Reign of Chaos. Take its CD out, place the TFT CD, and let's install The Frozen Throne.

Step 1
* Click "Install Warcraft III: The Frozen Throne" when the Warcraft III: The Frozen Throne Setup opens.

Again, accept the terms of Agreement, after reading it. This will lead you to the CD Key page.

Step 2
* Enter your CD Key. Click OK.

The CD Key can be only be legally found at the box of your Warcraft III: The Frozen Throne.

Step 3
* Wait for the installation to finish successfully. Grab a Pepsi now, and drink up.

Step 4
* Now this time, you'd want to create a desktop shortcut. Click Yes.


UPDATING THE PATCH

Updating The Patch

Let's now update our patch to the latest one.

Updating the patch is very necessary. To get the latest patch, go to Frozen Throne Patch Download

You need to the download the full patch because you're starting from the very beginning. The patch version can be seen at the bottom-right corner of the opening menu when you start the game.

Once you have downloaded your patch, it's time to install it.

Step 1
* Open the patch you downloaded. It will do it's job after. When it's done, click OK. Uncheck the box if you want.

Note: When the patch starts installing, the screen will turn black. Then it will install by itself. After it's done, the screen will go back to normal.

The good thing about patch 1.22a, is that you don't need a CD to play the game (it has actually been this way since 1.21b).

Congratulations! You now have the latest patch for DotA. It is 1.22a as of now. Refer to the changelog made by this update for more info.


DOWNLOADING THE LATEST DOTA MAP

Downloading the Latest Dota Map

To get the latest Dota map, go to Dota latest release and stable map

Step 1
* Go here and download the latest map.

Step 2
* If you're using Mozilla FireFox, choose to Save the File. You can't open it.

Step 3
* Transfer the file to your Warcraft directory. Default directory is: C:\Program Files\Warcraft III\Maps\Download

The default directory is very important. Any tampering with it will have effects on Garena and downloading from Warcraft, especially when playing with others.

Congratulations! You now have the latest map for DotA. It is 6.57b as of now.



Playing DotA

You can now play DotA.

But you have to adjust a few things as well. That's where Options comes into the picture. Click Options on the Main Menu (4th button from the top).

Step 1
* Adjust your VIDEO Settings.

GAMMA: Brightens or darkens up a screen.
RESOLUTION: I find the 1024x768x16 Resolution fitting for my monitor. If you have a bigger monitor, select a bigger resolution. A bigger resolution means a more detailed screen.
MODEL DETAIL: Defines how detailed model units can be.
ANIMATION QUALITY: Enhances animation, i.e. attacks and some effects.
TEXTURE QUALITY: Improves the overall texture, from the menus, the terrain and the models. Medium allows you to read the loadscreen.
PARTICLES: Enhances detail of other objects and doodads.
LIGHTS: Sets how light affects everything.
UNIT SHADOWS: This must be on to ensure good gameplay.
OCCLUSION: Determines how an object can be hidden by other objects. Best set to On. This also allows -weather effects.
SPELL DETAIL: This must be set to High at all times, for me. If it is set to Low, you will find it hard to notice when spells are around.

Step 2
* Set your GAMEPLAY Settings.

The only things needed to tamper with here are:

MOUSE SCROLL: How sensitive do you want your cursor to be?
KEYBOARD SCROLL: Same here, but with the keyboard.
ALWAYS SHOW HEALTH BARS: As of 1.22a, health bars can now be permanent.
AUTOMATICALLY SAVE REPLAYS: This feature automatically saves replays inside your replays folder.

Step 3
* Configure your SOUND Settings. Do what you want here.

Step 4
* Now just go online and join a dota game!


MISCELLANEOUS

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Your computer can't handle Bnet? Try AI Bots. Just download the latest Dota AI map from here:
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Heroes of Newerth Beta Keys Download

Heroes of Newerth is an upcoming S2 title under the DotA Based Games (DBGs) genre and you are currently viewing the BIGGEST dedicated HON fan blog.

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HON HOW TO INSTALL HERE

Changelog Dota latest map 6.66

This is the changelog of Dota latest map 6.66

You may download Dota latest map 6.66 here

Batrider
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50

Beastmaster
- Wild Axes now properly hits invisible units

Bounty Hunter
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6

Update as of March 25, 2010... Dota 6.67 Map is now available.

Clockwerk
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14

Dirge
- Added Aghanim's Scepter for Undying.
Regular Plague Aura
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps
Scepter Upgraded Plague Aura
- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps


Doom Bringer
- Reworked and rebalanced most of his abilities
Old Devour:
===========
Creeps: Up to level 1/2/4/6
Bonus Gold: 10/20/30/40
cd: 30/25/20/15
manacost: 50/45/40/35

New Devour:
===========
Creeps: Up to level 2/4/5/6
Bonus Gold: 40/60/80/100
cd: 60/55/50/45
manacost: 60

Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

Old Scorched Earth:
====================
Large aoe castable.

MS Bonus: 10/15/20/30%
AS Bonus: 10/15/20/30%
Deals: 1/2/3/4 dps
Heals: 1/2/3/4 dps

Duration: 20
CD: 10
Manacost: 60
Cast Range: 800
AOE: 700

New Scorched Earth:
====================
Temporary effect around you. Earth is scorched wherever you are walking.

MS Bonus: 20%
Damage: 15/20/25/30
Heals: 15/20/25/30

Duration: 8/10/12/14
Cooldown: 60/50/40/30
Manacost: 60
AOE: 600

Old Doom:
==========
Regular
-Duration: 12/14/16
-DPS: 40/60/80
-Cooldown: 160/130/100

Scepter
-Duration: 14/16/18
-DPS: 50/70/90
-Cooldown: 90/80/70


New Doom:
==========
Regular
-Duration: 14
-DPS: 30/50/70
-Cooldown: 110

Scepter
-Duration: 14
-DPS: 50/80/110
-Cooldown: 110


Earthshaker
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
- Aftershock AoE from 280 to 300
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.


Enchantress
- Movement speed increased from 295 to 305
- Enchant's slow effect increased from 10/20/30/40% to 20/30/40/50%
- Enchant's slow effect duration decreased from 7 to 5.5 seconds

Faceless Void
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%
- Timewalk cooldown rebalanced from 13 to 19/17/15/13


Invoker
- Invoke cd from 30/25/12/5 cd to 22/17/12/5
- Invoke manacost from 20/50/80/110 to 20/40/60/80
- Alacrity bonus damage increased from 20-80 to 30-90
- Alacrity duration increased from 8 to 9
- Chaos Meteor damage improved:
Main damage from 40-130 to 55-145 every 0.5 seconds
Burn damage from 8-26 to 11-29 per second
- Cold Snap now applies an initial ministun on cast
- Forged Spirits Armor is now based on Exort and Range is now based on Quas
- Ghost Walk manacost reduced from 300 to 200
- Ghost Walk slow rescaled from 10-40% to 20-40%
- Ice Wall manacost increased from 125 to 175
- Ice Wall cooldown increased from 20 to 25
- Sun Strike damage rescaled from 75-450 to 100-475
- Tornado range increased from 700-3100 -> 800-3200
- Tornado duration increased from 0.6-2.2 -> 0.8-2.5
- Tornado damage increased from max of 375 to 400
- Quas per instance regen from 0.75 to 1

Juggernat
- Blade Fury cooldown reduced from 30 to 30/28/26/24

Kaldr
- Cold Feet manacost increased from 90 to 90/100/110/120
- Ice Blast impact delay is a little slower now
- Ice Blast no longer pierces Shallow Grave
- Ice Blast debuff is now purgable

Ogre Magi
- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6

Obsidian Destroyer
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

Priestess of the Moon
- Moonlight Shadow manacost from 200/250/300 to a constant 175

Pugna
- Decrepify cast range increased from 550 to 550/600/650/700

Queen of Pain
- Scream of Pain now affects Decrepified units

Spirit Breaker
- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast
- Charge of Darkness decreased manacost from 120 to 75
- Charge of Darkness cast mechanic reworked
Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)


Slark
- Pounce Leash now gets removed if the target blinks or teleports away
- Shadow Dance passive no longer works if Slark is Doomed

Ursa Warrior
- Undid previous cast animation change on Overpower
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

Visage
- Soul Assumption damage per charge decreased from 130 to 110
- Soul Assumption manacost from 100/120/140/160 to 100
- Soul Assumption cooldown from 7/6/5/4 to 4
- Familiars Bounty reduced from 150 to 100
- Familiars now magic reduction from 70/95/95% to 95% at all levels
- Familiars bonus damage attack bonus attack damage from 72/90/100 to 84/105/126
- Familiars now have a small (160) ranged attack instead of melee
- Gravekeeper's Cloak recharge time improved from 14/12/10/8 to 10/9/8/7

Warlock
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
- Fatal Bonds link count reduced from 5 to 2/3/4/5


Aghanim's Scepter
- Added Undying and Earthshaker

Divine Rapier
- Can no longer be destroyed by attacking the item
- If a player other than the original owner of the Rapier picks it up, they cannot drop it

Force Staff
- Double clicking force staff now acts as if you clicked on yourself

Maelstrom & Mjollnir
- Increased max bounces from 3 to 4

Phase Boots
- Cooldown from 12 seconds to 10 seconds
- Duration from 6 seconds to 5 seconds
- Movement bonus from 10% to 12%

Scroll of Town Portal
- Double clicking on scrolls now automatically targets your fountain



* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won't be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.

* Added a new command, "-controloff"/"-controlon", to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)
* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon
* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system
* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command

* Doubled Satyr Trickster manapool and purge manacost (primarily affects just stolen ability via Devour)
* Fixed the teleport effects sometimes being visually on an angle
* Fixed Nightcrawler status buff text format
* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)

* Added a visual effect for allied players to indicate which creep you infesting
* Added a new sound set for Furion (91160)
* Added a new sound set for Clockwerk
* Added a new visual effect for Spirit Lance
* Added new charge icon for Soul Assumption (137459)
* Disabled visual charge indication if the cooldown for Soul Assumption is not ready
* Added a new overhead indictor for Soul Assumption (137459)
* Added an visaul effect when Eclipse misses to help players keep track (109017)
* Phantom Assassin images now have the proper fade visual effect (114120)
* Improved Eyes In The Forest cast animation (95740)
* Added new visual effect for Flesh Golem (51874)

* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices
* Added replay parsing data for assists (Format: "Assist"+I2S(KillerId),DyingId)


* Fixed a few areas where you could get stuck in using TP scrolls
* Fixed Malefice not reliably working if the enemy is fogged
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction
* Fixed Ice Blast indicator staying at edge of map until you release it
* Fixed Ice Blast debuff from overriding Time Lapse
* Fixed some Dark Pact bugs
* Fixed Essence Shift from piercing Shallow Grave
* Fixed Essence Shift sometimes not registering properly at high attack speeds
* Fixed Murloc sometimes not attacking the pounced target
* Fixed dispersion damage on creeps
* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter
* Fixed some mac specific bugs



Changelog 6.65

- New agility hero (Murloc Nightcrawler)

Range: 128
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6

Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.


Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.


Essence Shift:
===============
Passive.

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60


Shadow Dance:
==============
Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120


- New intelligence hero (Ancient Apparition)

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Custom hero model by PrMosquito


Cold Feet:
==========
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Single Target Spell

Note: Target takes damage per second until he is stunned or moves out of range.


Ice Vortex:
===========
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110

Chilling Touch:
================
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:
==========
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.


Alchemist
- Reworked Unstable Concoction


Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

Not Channeling



Anti-Mage
- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

Bounty Hunter
- Reworked Jinada

Old Jinada:
==========
Passive.

Crit: 1.25/1.5/1.75/2.0x
Crit Chance: 15%

Evasion: 5/10/15/20%


New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7


Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

Broodmother
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

Chaos Knight
- Cast Point Improved
- Reworked his Blink Strike (7225)

Reality Rift:
=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.


Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)

Furion
- Force of Nature's Treants now have 33% spell resistance

Lina
- Fiery Soul buff duration increased from 5 to 7 seconds

Leshrac
- Movement speed increased from 300 to 310

Medusa
- Stone Gaze cooldown increased to 100

N'aix
- Movement speed increased from 300 to 315

Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

Panda
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

Pudge
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

Pugna
- Cast Point improved
- Decrepify can now be cast on Nether Ward

Queen of Pain
- Base Intelligence increased by 5

Razor
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

Silencer
- Base damage modified a little from 39-61 to 43-57

Sniper
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

Spectre
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

Ursa
- Overpower is no longer removed when BKB is activated
- Overpower will not interrupt your movement when cast

Warlock
- Upheaval cooldown increased from 20 to 65 seconds

Visage
- Reworked hero (124153)


Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill:
=============
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10


Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.

Deals 20 damage + 60 for each charge.

Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.


Gravekeeper's Cloak:
====================
Passive.

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.


Summon Familiars:
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.

Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.

Familiars take reduced damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160
Summon Manacost: 150

Note: Can only have 2 Familiars up at any point.
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy


Windrunner
- Windrunner cooldown improved from 30/25/20/15 to 15

Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce




- Added a new recipe item (Urn of Shadows)

Requries:
- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875

Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10


Scroll of Town Portal
- Reworked mechanics

- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.


Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

Boots of Speed
- Now available in the side shops

Blademail
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage

Force Staff
- Push distance increased from 500 to 600

Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil

Maelstrom
- Maelstrom attack speed bonus increased from 15 to 25

Planeswalker's Cloak
- Price increased by 100

: Radiance
- AoE damage effect can now be toggled on and off

Vanguard
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)




* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

* Rebalanced the creep stats for your creeps when you kill an enemy rax

Old Melee:
XP Bounty: 41
Gold Bounty: 21-41

New Melee:
XP Bounty: 25
Gold Bounty: 18-26

Old Range:
XP Bounty: 25
Gold Bounty: 21-41

New Range:
XP Bounty: 25
Gold Bounty: 18-26



* Added a new small neutral camp (102473)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)




* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs




Changelog 6.64
Broodmother
- Spin Web now shows a minimap icon

Clockwerk
- Armor decreased by 1

Dark Seer
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage increased from 60% to 70%

Dazzle
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.

Huskar
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16

Lanaya
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit

Leoric
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%

Lone Druid
- True Form movement speed decreased by 35
- Hero movement speed increased by 10
- True Form transformation time increased from 1.45 to 2 seconds
- True Form armor increased by 2
- Spirit Bear's leash range reduced from 1500 to 925
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack

Lord of Avernus
- Aphotic Shield cast range decreased from 800 to 300
- Death Coil cast range increased from 300 to 800

Morphling
- Morph Replicate mana cost increased from 0 to 150

Necrolyte
- Strength gain increased from 1.5 to 2.0

Nerubian Assassin
- Mana Burn can no longer target creeps since it no longer affects them (42965)

Nerubian Weaver
- Urna Swarm's Scarab's cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.

Night Stalker
- Darkness cooldown reduced from 240/180/125 to 180/150/120

Obsidian Destroyer
- Agility increased from 15 + 1.4 -> 24 + 2.0

Pandaren Brewmaster
- Primal Split's Fire Panda now has hero damage type

Pudge
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.

Rhasta
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.

Storm
- Base Intelligence increased from 23 to 26

Sven
- Warcry AoE increased from 350 to 450

Techies
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit

Tidehunter
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don't take damage for 6 seconds.

Undying
- Base strength reduced from 25 to 22
- Intelligence gain reduced from 2.8 to 2.0
- Dying Illusions no longer trigger Plague Aura for regeneration

Viper
- Movement speed decreased by 5

Warlock
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should

Arcane Ring
- AoE increased from 400 to 600

Armlet of Mordiggian
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe

Demon Edge
- Damage increased from 36 to 46

Heart of Tarrasque
- Bonus strength increased from 35 to 40
- Regeneration disable time reduced from 10 to 8

Necronomicon
- Recipe cost reduced by 50 gold

Mjollnir
- Static Charge changed from 45 cooldown to 35

Phase Boots
- Bonuses and recipe reworked
Phase Boots:
=============
Boots of Speed (500)
2x Blades of Attack (1000)
Total: 1500

+70 Movement Speed
+24 Damage
Phase (Active)


Power Treads
- Bonuses and recipe reworked

Power Treads:
==============
Boots of Speed (500)
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)
Gloves of Haste (500)
Total: 1450

+60 MS
+10 Any Attribute
+25 IAS


Orchid Malevolence
- Increased damage by 5

Satanic
- Bonus damage fixed on units that morph
- Cooldown reduced from 50 to 35


* Reworked buyback cost scaling

It uses the following formula:
100+Level*Level*1.5+Time*15

Roughly the same during the early-midgame, but scales higher as the game progresses.


* Lots of ingame scoreboard improvements

- Removed excess information like game time since it is available above. Condensed some other space.
- Added an allies only column for current gold.
- Added an allies only column for ultimate cooldowns.
- Hero levels are now shown
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.


* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55

* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)

* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard

* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)
* Changed Vengeful Spirit sound set (13425)
* Changed Void's Time Lock visual effect (5793)
* Items that get disabled with damage (Heart & Dagger) are no longer affected by self damage. Roshan damage now disables them.

* Added a new test command "-killwards" to remove all observer and sentry wards on the map
* Added a new Eyes in the Forest icon (46851)
* Added a visual effect for Kraken Shell when buffs are removed
* Added color change visual for Morphling's model based on the ratio of agility to strength
* Added buyback message for observers
* New replay data available
Roshan Death: "Roshan",0/1
Aegis Received: "AegisOn", PlayerID
Aegis Dropped: "AegisOff", PlayerID
Game Mode: "Mode"+String,HostPlayerID
Hero Levelup: "Level"+Level,PlayerID
Rune Store: "RuneStore"+RuneID, PlayerID. RuneID=1/2/3/4/5
Rune Use: "RuneUse"+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)


* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.
* Fixed Linken Sphere to properly block Nerubian Assassin's Mana Burn
* Courier's Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don't count)
* Fixed Mjollnir's Static Charge being stackable
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones
* Fixed a bug with disassembling Mjollnir not giving the recipe
* Fixed Enchant from being able to take over Primal Split units
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs
* Fixed various typos
* Fixed missing cooldown tooltip to neutral creep Tornado ability
* Fixed Glyph from affecting Tombstone


Changelog 6.63b

* Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear's entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop


Changelog 6.63
Anti-Mage
- Mana Void AoE increased from 275 to 325
- Strength changed from 16 +1.5 to 20 +1.2

Axe
- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output

Bane Elemental
- Fiend's Grip manacost increased from 100/175/250 to 200/300/400

Batrider
- Reduced base damage from 64-70 to 48-52
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower
- Sticky Napalm manacost increased from 15 to 20

Blood Seeker
- Base armor reduced by 2 points

Bone Fletcher
- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds

Bounty Hunter
- Imported a custom model for him that has his selection box fixed

Bristleback
- Warpath's attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)

Broodmother
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%
- Insatiable Hunger duration increased from 12 to 14 seconds

Centaur Warchief
-Double Edge manacost removed
-Double Edge can no longer cause a suicide

Chaos Knight
- Phantasm cooldown decreased from 180 to 180/160/140

Clockwerk
- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70

Dark Seer
- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130
- Wall of Replica no longer replicates allies
- Wall of Replica now deals 125 damage each time it affects an enemy hero
- Wall of Replica illusions damage improved from 35% to 60%

Drow Ranger
- Attack range increased from 600 to 625

Earthshaker
- Echo Slam now deals half bonus damage from corpses instead of full

Enchantress
- Strength growth decreased from 2.0 to 1.0

Furion
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20
- Wrath of Nature now has a global cast range

Huskar
- Berserker's Blood stacking cap of attack speed and damage removed

Juggernaut
- Healing Ward cooldown reduced from 75 to 60

Keeper of the Light
- Illuminate max range is now constant at all levels

Lanaya
- Strength growth increased from 1.7 to 2.1

Lich
- Movement speed increased by 10

Lina Inverse
- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)

Lone Druid
- Spirit Bear's entangle no longer prevents the target from attacking
- Spirit Bear's entangle damage increased from 40/sec to 60/sec

Lord of Avernus
- Death Coil cast range reduced from 600 to 300

Luna
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6

Magnataur
- Empower cooldown reduced from 12 to 7 seconds
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4

Morphling
- Morph's passive Agility and Strength bonus removed

Naga Siren
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%

Nerubian Assassin
- Mana Burn reworked

Old Mana Burn:
Burns: 70/120/185/260
Manacost: 65/85/100/115
Cooldown: 7
Cast Range: 500/575/650/725

New Mana Burn:
Burns: Mana equal to 4x Int
Manacost: 90/110/130/150
Cooldown: 35/25/15/5
Cast Range: 600

Examples:
Sven Level 2: 15 Int [Burns 60 mana]
Lina Level 2: 27 Int [Burns 108 mana]
Sven Level 7: 21 Int [Burns 84 mana]
Lina Level 7: 43 Int [Burns 173 mana]
Heroes levels without int bonuses


Nerubian Weaver
- Base damage increased by 5 points
- Geminate attack now works against towers

Nightstalker
- Void now slows for 2 seconds during daytime

Pandarean Brewmaster
- Fire Panda now has maximum movement speed

Phantom Assassin
- Stifling Dagger cooldown reduced from 10 to 8 seconds

Phantom Lancer
- Juxtapose image lifetime increased from 15 to 20 seconds

Priestess of the Moon
- Starfall random chance to hit in 600-900 range removed

Puck
- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed

Pugna
- Nether Ward's Mana Flare cooldown removed (was 0.75)

Queen of Pain
- Shadow Strike cooldown decreased to 20/17/14/11
- Scream of Pain cooldown decreased from 10 to 7 seconds

Razor
- Base strength increased from 17 to 21

Rexxar
- Greater Hawk's invisbility increased from 4 to 6 seconds duration

Rhasta
- Mass Serpent Wards cooldown increased from 100/80/60 to 110

Rooftrellen
- Attack range changed from 100 to 128

Sand King
- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10

Silencer
- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.
- Curse of the Silent cooldown reduced from 20 to 14
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135

Sniper
- Shrapnel cast range increased by 300

Sven
- Base agility increased from 16 to 21

Tauren Chieftain
- Ancestral Spirit cast range decreased from 1500 to 1000
- Earth Splitter AoE decreased
- Earth Splitter cooldown increased from 90/75/60 to a constant 100

Tiny
- Toss cooldown decreased from 15 to 10 seconds
- Craggy Exterior armor decreased by 1

Troll Warlord
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140

Undying
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%
- Tombstone armor reduced from 10 to 4

Ursa Warrior
- Fury Swipes damage increased from 6/12/18/24 -> 10/15/20/25

Viper
- Movement speed decreased by 10

Witch Doctor
- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140

Zeus
- Agility decreased from 15 + 1.7 to 11 + 1.2


Blood Stone
- Charge bonus and acquisition reworked

Old Bloodstone:
+450 HP
+400 MP
+6 HP Regeneration
+150% Mana Regeneration

-- Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty
-- 1.5 HP and MP per charge
-- On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe
-- Loses 1 charge per death
-- Gold lost on death is reduced by 20% (40% if Bloodstone has charges)
-- Respawn time is reduced by 10% (20% if Bloodstone has charges)

New Bloodstone:
+450 HP
+400 MP
+6 HP Regeneration
+150% Mana Regeneration

-- Gains 1 charge per nearby (1000) enemy hero death
-- 1 MP/sec per charge
-- Loses half charges per death (rounded down)
-- On Death: Heals 400+25xCharges HP of alied units in 1700 aoe
-- Gold lost on death is reduced by 25 per charge
-- Respawn time is reduced by 3 seconds per charge


Boots of Travel
- Movement speed increased from 90 to 95

Dagon
- Manacost reduced from 245/225/205/185/165 -> 180/160/140/120/100

Eul's Scepter
- Movement bonus increased from 20 to 25
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -> 125%, 16 Int->10 Int, 125 cheaper recipe).

Energy Booster
- Now available for purchase in the side shops

Force Staff
- Manacost decreased from 100 to 25
- Cooldown decreased from 30 to 25

Heart of Tarrasque
- Regenerates only while you are out of combat (haven't taken damage from player units for 10 seconds)
- Regeneration increased from 1% to 2%

Kelen's Dagger
- Cooldown decreased from 18 to 14

Khadgar's Pipe of Insight
- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.
- Can no longer affect the same unit more than once every 50 seconds

Old Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Nathrezim Bucker (803)
-Recipe (800)
-Total: 3653

Gives:
+8 HP Regeneration
+5 armor
+30% magic resistance
Barrier (active)

New Khadagar's Pipe:
Requires:
-Hood of Defiance (2050)
-Headress of Rejuvenation (603)
-Recipe (1000)
Total: 3653

Gives:
+10 HP/sec regeneration
+30% magic resistance
Barrier (active) Can no longer affect the same unit more than once every 50 seconds


Mask of Madness
- Increased attack speed from 75 to 100
- Increased move speed from 15% to 20%
- Increased damage taken from 20% to 30%,
- Amplified damage happens as you take the damage once again

Magic Wand
- Recipe cost increased from 125 to 150

Mjollnir
- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted

Old Mjollnir:
Requires:
-Eaglehorn (3300)
-Maelstrom (3000)
-Total: 6300

Gives:
+35 Agility
+35 Damage
Static Charge (Active)
Chain Lightning (Passive)


New Mjollnir:
Requires:
-Hyperstone (2100)
-Maelstrom (3000)
-Recipe (400)
-Total: 5500

Gives:
+70 AS
+24 Damage
Static Charge (Active)
Chain Lightning (Passive)


Orchid Malevolence
- Reduced manacost from 200 to 100

Phase Boots
- Recipe and bonuses reworked

Old Phase Boots:
Requires:
-Boots of Speed (500)
-Chain Mail (550)
-Blades of Attack (500)
-Total: 1550

Gives:
+70 movement speed
+16 damage
+5 armor
Phase (Active)

New Phase Boots:
Requires:
-Boots of Speed (500)
-Blades of Attack (500)
-Gloves of Haste (500)
-Total: 1500

Gives:
+60 movement speed
+12 damage
+30 attack speed
Phase (Active)


Power Treads
- Recipe and bonuses reworked

Old Power Treads:
Requires:
-Boots of Speed (500)
-Gloves of Haste (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (400)
-Total: 1850

Gives:
+65 movement speed
+30 attack speed
+10 selected attribute
Switch Attribute (active)

New Power Treads:
Requires:
-Boots of Speed (500)
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)
-Recipe (450)
-Total: 1400

Gives:
+70 movement speed
+10 Str, 13 Agi, or 16 Int
Switch Attribute (active)



* New Loadscreen by Kunkka
* Implemented HCL protocol for game hosting bots to control game modes
* Spanish and German (re-released) languages now available

* A message is now displayed when a hero buys back
* Added -int command to see how much Intelligence you have stolen with Silencer
* Clarity Potion now uses a unit targeting system
* Cooldown added to disassemble to prevent some abuses
* Day and Night cycle is synchronized across all game modes now
* Glyph cooldown is now reset on initial creep spawn
* Lag when picking Huskar decreased
* Weaver's attack range buffer increased to prevent misfires on Geminate Attack
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds

* Improved Aghanim's Scepter tooltip
* Changed granite golem's color (12095)
* Corrected various typos and misc inconsistencies
* Corrected PotM leap tooltip
* Corrected Circle selection height on Bat Rider
* Removed the visual effect zombies received when targeting low hp targets
* Removed Plague visual effect on non-hero units to help reduce visual clutter
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)
* Added a lot more fun names (5464)
* Added a visual effect to reveal the aoe for Dark Rift (21115)
* Added visual indicator when you gain a strength point with Flesh Heap (18010)
* Added a new visual effect for Land Mine explosions (9043)
* Added a new visual effect for Mystic Snake (PGRUnexpected)
* Added a sound effect to Mystic Snake
* Added a new icon for Mystic Snake (9868)
* Added a new icon for Natural Order (5462)
* Added a new aura for Natural Order (5467)
* Added Natural Order aura on TC's spirit
* Added a new icon for Power Shot
* Added a new icon for Repel (8875)
* Added a new animation for Storm Bolt (13541)
* Added a new icon for Split Shot (9868)
* Added a new icon for Stone Gaze (9868)
* Added a new icon for Tidebringer


* Fixed more bugs with sticky napalm
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word
* Fixed Vladmir's damage aura having smaller AoE than the lifesteal aura
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change
* Fixed Cranium Basher shop hotkey conflicting with Manta Style
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration
* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached